Thank you all for the amazing response! see you next time
We will be uploading the course content and reading list on the site soon. Stay tuned 🙂
Feel free to get in touch with us for collaborations, queries and more information.
About this course
This 90 minutes course discusses a range of issues and possibilities that lie at the intersection of sequential storytelling, virtual reality and interaction design. The participants will learn about Sequential storytelling, How VR can be utilized as a medium for storytelling and How designers and artists can prototype VR based user experiences.
Intended Audience: The course is open for everyone who is drawn towards utilizing VR as a medium of creative expression. However, Artists, Designers, HCI researchers, and Design students (UG/PG/Ph.D.) will also benefit from the course.
The course was conducted on November 3, 2019 at IndiaHCI 2019, Hyderabad
Prerequisites: No prerequisites. Only a knack for creativity is enough.
Virtual Reality (VR) makes it possible to place the user in a three dimensional computer generated (virtual) environment. Thus, VR presents huge opportunities for crafting immersive user experiences.
Sequential storytelling is powerful way to convey information to audience through a series of images and texts.
In the current age, technological interventions have provided a tremendous opportunity to explore storytelling in immersive formats. It has been a constant effort for storytellers to enhance the multi-modal interaction with the story. Through immersive technologies (such as Virtual/ Augmented Reality), more human senses can be involved, thus enabling multi-sensorial experiences to become a part of stories. These experiences may include gesture, touch, smell, vision, audio that can become a part of interactive storytelling. There have also been many attempts by designers in this domain to create immersive experiences. However, full-length storytelling in sequential format is something that is currently being developed only as prototypes. Only a few projects exist that have created mini-episodes based on VR experiences. This is mostly due to significant challenges that yet remain to be fully understood. These are (i) understanding the role of the audience in VR based sequential storytelling, (ii) interaction design aspect, and (iii) prototyping of such stories in VR. This course presents an understanding of sequential storytelling and its mechanisms and how it can be applied in the context of VR.
Introduction to Sequential Art and Immersive technologies
Formats of Sequential Art
Interaction Design in VR
Storytelling in Virtual Reality
Prototyping storytelling experiences in VR
Dr. Anmol Srivastava
Anmol is a Human-Computer Interaction Designer in the School of Design at UPES. His research interest are Emerging technologies, AR/VR, Physical Computing, Interaction Design and Design Methodologies.
Dr. Subir Dey
Subir teaches at National Institute of Design, Ahmedabad. His research interest include Comics and graphic novels, Visual semiotics and Design Thinking. He is a practicing illustrator creating comic based research work.
Understanding Comics by Scott McCloud, 1994
The Visual Language of Comics by Neil Cohn, 2013
Published journal papers by Neil Cohn.
Davidoff, S., Lee, M., Dey, A., & Zimmerman, J. (2007). Rapidly Exploring Application Design Through Speed Dating. UbiComp 2007: Ubiquitous Computing (pp. 429 – 446).
November 3, 2019: First course on Sequential Storytelling in VR conducted at IndiaHCI 2019. The course discussed insights on storytelling, VR comics and Interaction Design.