Sequential Storytelling for Virtual Reality

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Updates:

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About this course

This 90 minutes course discusses a range of issues and possibilities that lie at the intersection of sequential storytelling, virtual reality and interaction design. The participants will learn about Sequential storytelling, How VR can be utilized as a medium for storytelling and How designers and artists can prototype VR based user experiences.

Intended Audience: The course is open for everyone who is drawn towards utilizing VR as a medium of creative expression. However, Artists, Designers, HCI researchers, and Design students (UG/PG/Ph.D.) will also benefit from the course.

The course was conducted on November 3, 2019 at IndiaHCI 2019, Hyderabad

Prerequisites: No prerequisites. Only a knack for creativity is enough.

Definitions:-

Virtual Reality (VR) makes it possible to place the user in a three dimensional computer generated (virtual) environment. Thus, VR presents huge opportunities for crafting immersive user experiences.

Sequential storytelling is powerful way to convey information to audience through a series of images and texts.


Introduction

In the current age, technological interventions have provided a tremendous opportunity to explore storytelling in immersive formats. It has been a constant effort for storytellers to enhance the multi-modal interaction with the story. Through immersive technologies (such as Virtual/ Augmented Reality), more human senses can be involved, thus enabling multi-sensorial experiences to become a part of stories. These experiences may include gesture, touch, smell, vision, audio that can become a part of interactive storytelling. There have also been many attempts by designers in this domain to create immersive experiences. However, full-length storytelling in sequential format is something that is currently being developed only as prototypes. Only a few projects exist that have created mini-episodes based on VR experiences. This is mostly due to significant challenges that yet remain to be fully understood. These are (i) understanding the role of the audience in VR based sequential storytelling, (ii) interaction design aspect, and (iii) prototyping of such stories in VR. This course presents an understanding of sequential storytelling and its mechanisms and how it can be applied in the context of VR.


Topics Covered

Introduction to Sequential Art and Immersive technologies

Formats of Sequential Art

Interaction Design in VR

Storytelling in Virtual Reality

Prototyping storytelling experiences in VR


Instructors

Dr. Anmol Srivastava

Anmol is a Human-Computer Interaction Designer in the School of Design at UPES. His research interest are Emerging technologies, AR/VR, Physical Computing, Interaction Design and Design Methodologies.

www.anmolsrivastava.in

anmol.dun@gmail.com

Dr. Subir Dey

Subir teaches at National Institute of Design, Ahmedabad. His research interest include Comics and graphic novels, Visual semiotics and Design Thinking. He is a practicing illustrator creating comic based research work.

www.subirdey.net

subi0408@gmail.com


Reading List

Understanding Comics by Scott McCloud, 1994

The Visual Language of Comics by Neil Cohn, 2013

Published journal papers by Neil Cohn.

Davidoff, S., Lee, M., Dey, A., & Zimmerman, J. (2007). Rapidly Exploring Application Design Through Speed Dating. UbiComp 2007: Ubiquitous Computing (pp. 429 – 446).



Timeline

November 3, 2019: First course on Sequential Storytelling in VR conducted at IndiaHCI 2019. The course discussed insights on storytelling, VR comics and Interaction Design.

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